![]() * Removed ai_weight fields from buildings, as the AI was periodically evaluating whether they added up to less than -1 (which they never did) to see if they should be destroyed. * Remade destroy colony so it is destroying any pops before changing owner/controller to no country just to reduce the amount of per pop calculations. * Reduced the “destroy galaxy” performance impact by not destroying each pop individually. * Improved efficiency of the code for picking what to build via planetary automation scripts. * Right click unassigning a spymaster envoy no longer desyncs the game in MP. * Stopped research_all_technologies console command from crashing the game. * Fixed potential CTD when partial failure to connect to host in MP view. * Lowered chance of Unbidden spawning as they can spawn early, so were appearing a lot more often than other crises * Reintroduced Slave Processing Facility requirement to recruiting Slave Armies. Other slavery based modifiers such as reduced Housing and Amenity usage continue to apply. * The Indentured Servitude slavery type no longer applies Slavery based production modifiers if the pop is working in a Specialist job. * The new Special Projects for the final step in the base game Precursor event chains now take 30 days to research. * Reverted change to special resource edicts’ one-time costs: their costs now increase with empire sprawl as well as overextension, as opposed to just overextension. * Imperial Security Directorate updated such that it now offers the Emperor +2 to Decryption and +4 to Encryption only. * Scaled down the Unity rewards of various espionage events which now award a value based on existing, monthly Unity income. * Aetherophasic Engine now grants increasing amounts of energy, minerals and Naval Capacity with each upgrade. ![]() * A wormhole now connects Scions to their Fallen Empire overlords. * Added several new diplomatic messages for Becoming the Crisis empires Adding espionage tools, a path to power as the Galactic Custodian – or the Menace option to become the crisis – Nemesis gives you the most powerful tools ever available in Stellaris. Nemesis is an expansion to Stellaris in which you will be able to determine the fate of a destabilizing galaxy.
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